Unmake the Happy Things
Scout: the forest seems normal, except everything seems a little less happy.

This section of the forest is utterly silent. No birds chirping, bushes rustling, or water running, just utter silence. Even the plants here seem to be wilting away as if the whole forest has lost its life. From time to time you find yourselves whispering to one another in place of speaking aloud, as if it were taboo to break the silence. As if out of nowhere, you pass a pale tree and see a woman, hunched over with her head in her hands, sobbing, but not making a sound.

(The Mute Hag does not respond to the PCs, place them 80 ft from her on the battle mat. Until the PCs come within 60 ft of her, when her blind sight kicks in. If the PCs are hostile she attacks immediately, if not, she waits until one is within reach and then turns her tongueless, silent scream and eyeless gaze directly on the nearest PC)

Do not use the hag’s Empowered Cone of Cold as it deals 21d6 (Reflex DC19 to halve) in a 60 ft cone. What the fuck.

2,000 GP
AURA moderate illusion CL 10th WEIGHT 2 lbs.
This delicate tin music box can
produce a great volume of noise
at a specific time determined by
its owner. Four command words
determine what sorts of sounds it
is to play (battle, fire, massacre,
or riot), and a fifth determines the delay (anywhere from 1
round to 20 minutes) until the box begins to produce the desired
sound. The noise from the box is as loud as 40 people. The sound
persists for 2d6 rounds.

16,800 GP
AURA moderate evocation CL 7th WEIGHT 1 lb.
This instrument can be struck once every 10 minutes, and its
resonant tone lasts for 3 full minutes.
While the chime is resonating, no spell requiring a verbal
component can be cast within a 30-foot radius of the chime
unless the caster can make a concentration check (DC 15 + the
spell’s level).
Craft Wondrous Item, shout


Totally Not GG N0S13NM