Desecrated Shrine of Gozreh and Blightlord Shiraya

Scout by Land – Your senses are overwhelmed by the stench of decay, the sounds of pitiful cries of agony, and the sight of multiple diseased animal corpses. If the Scout rolled a Stealth check below 20, he is pinpointed and attacked by a small pack of CR 1 wolves, of whom he/she makes quick work with minimal effort (don’t bother rolling for initiative). The creatures are pathetic things, with multiple missing teeth, gaunt musculature, and eyes that beg for death. Detect Alignment reveals an immense presence of evil.

Scout by Air (DC 15) – The forest here is dense and thick, and you would guess that only some light manages to shine through to the forest floor. You spot the occasional animal through the trees, but their movements appear pained and sporadic. You also hear the occasional loud, pitiful cry of agony.

Scout by Air (DC 20) – The diseased animals you spot are grotesque, pained creatures whose sad eyes seem to beg for death. Some of them, driven mad by pain, lash out at anything that crosses their path, but their incredible weakness and debilitation guarantees a tragic end to such endeavors.

Scout by Air (DC 25) – Within the forest is a circle of blight almost a mile in diameter, and at the center of the blight is a shrine. A DC 20 Knowledge (Religion) check pegs it as a shrine of Gozreh, but one that has been desecrated almost beyond recognition. Next to the shrine is a many-branched and twisted tree, covered in dark black and glowing red veins, with few leaves on it. In the center of its trunk is a long, deep scar, and its roots are twisted and dark, blackened as if by fire. It appears to be moving. Detect Magic on the tree pings it, and Detect Alignment reveals Evil; both readings are very strong.


If the PC’s venture into the Hex, they are attacked by three Blighted Dire Wolves (see below), which should be a trivial encounter (if not, feel free to have them succumb to diseases):

Note: The Blighted template is the opposite of the Advanced template (-2 to natural AC, -4 to all stats except Int scores below 2), but also increases the DC of Wild Empathy checks against the creature by 5 and the DC of Handle Animal checks against the creature by 10.

Blighted Dire Wolf
N Large animal
Init +0; Senses low-light vision, scent; Perception +10

AC 10, touch 9, flat-footed 10 (0 Dex, 1 natural, –1 size)
hp 27
Fort +5, Ref +4, Will +2

Speed: 50 ft.
Melee: bite + 5 (1d8+4 plus trip, DC 15 Fort save or Filth Fever)
Space 10 ft.; Reach 5 ft.

Str 15, Dex 11, Con 13, Int 2, Wis 8, Cha 6
Base Atk + 3; CMB + 6; CMD 16 (20 vs. trip)
Feats: Run, Skill Focus (Perception), Weapon Focus (bite)
Skills: Perception + 8, Stealth + 1, Survival -1 (+3 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Special: +5 to DC of Wild Empathy checks, +10 to DC of Handle Animal checks

At this point, the PC’s know that this hex is bad news. If they soldier on, they will find the Shrine of Gozreh, which is under the effect of Desecrate. They also find Blightlord Shiraya, currently in his preferred Wild Shape: that of a Fiendish Scythe Tree. He speaks in a raspy, almost gurgling voice, extolling the glory of the Pallid Princess, announcing that his Reaping (DC 20 Religion check) will incur her favor and blessing, and attacking the PC’s. He begins the encounter in Wild Shape with Longstrider (which he cast on himself at the beginning of the day), Barkskin, and Cat’s Grace (both of which he cast on himself when he heard the sounds of the combat with the wolves) active. A Wall of Thorns (already cast from his prepared spells for the day) protects him from would-be assailants.

Blightlord Shiraya
NE Male Human
Blight Druid 13
Init + 3; Senses darkvision 60 ft., low-light vision; Perception + 21
AC 29, touch 11, flat-footed 26 (7 Armor, 3 Dex, -2 Size, 11 Natural)
hp 94
Fort + 11, Ref + 7, Will + 13;
Defensive Abilities:
DR 10 / Good and Slashing
SR 17
Resist Cold 15, Resist Fire 15, Vulnerability to Fire
(Fire Damage deals (damage*2)-15)
Speed 30 ft.
Melee: Branch + 10 / + 10 / + 10 (2d6+12) (Can be used for Touch attacks)
Special Attacks: Wild Shape 5/day
Domain Spell-Like Abilities: (CL 13th; concentration +18)
13/day – Aura of Decay
8/day – Wooden Fist
Druid Spells Prepared (CL 13th; concentration +18)
See Character Sheet for Spells, Feats, and other abilities

In battle, the Blightlord opens with Creeping Doom, directing some of the swarms to mob the PC’s (especially enemy spellcasters) and some to punish would-be melee attackers. If the Wall of Thorns is breached or bypassed, he summons a Plague Storm of Demon Fever. Over the course of combat, he attempts to infect every opponent with Epidemic: Slimy Doom and/or Greater Contagion spells with the disease targeting the target’s most important stat. He only resorts to physical combat if all of his disease-inflicting spells have been spent.

+1 Corrosive Burst Scythe
+1 Wild Darkwood Breastplate
Headband of Wisdom +4
Belt of Strength +2
Diamond worth 1000gp
Diamond worth 5000gp
1000gp worth of oils
Wand of Cure Moderate Wounds with 24 charges
3 Potions of Tree Walk (CL 13)
Contagion Bomb (thrown splash weapon, Fort Save 13 or Filth Fever)
Well-read copy of Urgathoa’s holy text, Serving Your Hunger

After Blight

A DC 25 Perception check reveals a Scroll of Consecrate (CL 13) buried underneath the shrine, inside of a metal lockbox which has Protection from Evil and Hide from Undead cast on it. The box also contains one single Potion of Remove Disease (CL 13) and one single Potion of Remove Curse (CL 13).

The party can choose to spend the remainder of the phase (approximately 6 hours) restoring the Shrine to its former glory. If they do so, a Figure of Wondrous Power in the form of a small green dragonfly will appear atop the shrine, capable of performing the Aerial Scout action for the party. While scouting, the Figure is nearly invisible to detection due to its size.


If the blood of a creature in L02, L03, K02, or K03 is harvested, the result is a dark, thick, sickly liquid which applies the Blightblood disease.

Type: magical disease, contact, ingested; Save: Fort 17
Onset 1 day; Frequency 1/day
Effect: 1d2 STR, 1d2 DEX, and 1d2 CON damage per day.
Cure: until removed


Totally Not GG N0S13NM