Treetop “Treasure”
Scout: there is a hunting road with many offshooting paths cutting through this section of the hilly forest.

As the party follows the road, they come across a sign post painted red in the shape of a giant arrow with the face of an elf sticking its tongue out at the PCs. The arrows each point to another until the PCs reach a final sign pointing up a tree with the words “Do you accept my challenge? The treetop treasure is your reward! Grab it if you can!”

A successful detect magic/spellcraft reveals a powerful aura of evocation from within a chest that is clearly visible at the top of a 50ft tall tree. Each PC who climbs must make a DC 15 climb check to move half his speed up the tree, receiving a DC 15 reflex save during each move, as some of the branches have been weakened, taking 1d6 dmg per 10ft climbed. When the first PC is 5 ft from the chest, the invisible quickling makes his move, casting shatter on the characters support branches forcing a DC 15 Reflex save against falling (success results in 1d6 nonlethal 2d6 lethal, failure is 4d6 lethal, PC is knocked prone reguardless).

The quickling fights until grievously injured and if the PCs attempt a retreat, he steals one of their items and takes it to the top of the tree, placing it in the chest, and continues to taunt the PCs constantly from invisibility with ventriloquism.

Quickling CR 3
XP 800
CE Small fey
Init +7; Senses low-light vision; Perception +9

AC 20, touch 19, flat-footed 12 (7 Dex, +1 dodge, +1 natural, +1 size)
hp 42 (4d6
Fort +3, Ref +15, Will +7
Defensive Abilities evasion, natural invisibility, supernatural speed, Improved uncanny dodge; DR 5/cold iron
Weaknesses slow susceptibility

Speed 120 ft.
Melee short sword +15 (1d3/19–20) + 3 bleed + medium spider venom (DC14, 1d2 STR, 4 rounds) 10 doses
Special Attacks sneak attack +3d8

Spell-Like Abilities (CL 6th; concentration +8)

1/day—dancing lights, flare (DC 12), levitate, shatter (DC 14), ventriloquism (DC 13)

Str 8, Dex 24, Con 13, Int 15, Wis 15, Cha 14
Base Atk 5; CMB +12 (14 steal); CMD 21
Feats Dodge, MobilityB, Spring AttackB, Weapon Finesse, Improved Steal, Weapon Focus Dagger, Agile Maneuvers
Skills Acrobatics 14 (50 jump), Bluff +9, Craft (any one) +9, Escape Artist +14, Perception +9, Spellcraft +6, Stealth +18, Survival +4, Use Magic Device +7
Languages Aklo, Common, Sylvan
SQ poison use

Natural Invisibility (Su)

A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action.

Supernatural Speed (Su)

A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling’s shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).

Slow Susceptibility (Ex)

A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.

Any Remaining poisons
ring of featherfall (real)
The dagger below

the chest itself is sovereign glued to the tree, but when opened contains a ring of featherfall(actually mundane, but it is disguised as a ring of feather fall via magic aura), Pauldrons of the Juggernaut, and a scroll of Detonate,

Finally, there are 5 vials labeled Cure Moderate Wounds, but they do not detect as magical. Upon closer inspection a heal or craft alchemy of DC reveals them to be poisons.
1 Deathblade (DC 20, Cure 2 Saves, 1d3 con, 6 rounds)
4 Lrg Scorp (DC 17, Cure 1 Save, 1d2 Str, 6 rds)

(the pauldrons are actually the cursed item Pauldrons of the Jackass, and as soon as they are donned, they change to small red shoulder-pads embroidered with donkeys providing a -4 penalty to Dexterity and a -10ft of movement)

Aura moderate evocation; CL 6th
Slot none; Price 10,302 gp; Weight 1 lb.
Forged centuries ago for a master poisoner known for her
seductive assassinations, Deadly Kiss is a Tian-style +1 dagger
with a blue metal blade. If the wielder is carrying poison on
her person, she can, as a swift action, magically apply the
poison to the blade with no chance of exposing herself to the
poison. The poison simply disappears from its container and
reappears on the blade. This consumes the dose of poison. As
with any poisoned weapon, if an attack with the blade results
in a natural 1, the wielder exposes herself to the poison unless
she has the poison use special ability.
Requirements Craft Magic Arms and Armor, unseen servant,
creator must have the poison use ability; Cost 5,302 gp


Totally Not GG KeenanJones